The Zero Game Studio, a unit of The
Interactive Institute of Sweden, was a computer games research
studio comprised of academics, scientists, artists and writers,
whose mandate was research and development in the field of deep
characterisation and dramatic game play in game.
My position there was Artist & Researcher.
I was Art Director for the studio's main game project, Ouroboros
- a Massively Multiplayer Online Roleplaying Game environment. More
about the project...
Above is concept art I did for the Ouroboros game
world, in this case the organic forms that would populate it. Taking
the stylised theme
established in the visual style, I chose to design plants that were
2D in appearance (ie. walk around them and you'd see they had only
front and back planes) which perpetuated the feeling of the pantheons'
original aesthetic style, but twisted and turned three dimensionally