The Zero Game Studio, a unit of The
Interactive Institute of Sweden, was a computer games research
studio comprised of academics, scientists, artists and writers,
whose mandate was research and development in the field of deep
characterisation and dramatic game play in game.
My position there was Artist & Researcher.
I was Art Director for the studio's main game project, Ouroboros
- a Massively Multiplayer Online Roleplaying Game environment. Ouroboros
was an examination of the studio themes in the context of massively
multiplayer on-line games. The project also investigated the use
of artificial life and in-game player driven content creation tools.
The goal of Ouroboros was to develop an innovative
operational virtual world in which players can experience and articulate
a poetics of game play within a mythic, rich, complex and evolving
virtual space.
I designed the user interface and built in Dreamweaver
the game website. It's rich and mythic like the content of the game
world.
See my Ouroboros concept art and character/object
models.
Ouroboros
Website
Ouroboros
Project
|