The Zero Game Studio, a unit of The
Interactive Institute of Sweden, was a computer games research
studio comprised of academics, scientists, artists and writers,
whose mandate was research and development in the field of deep
characterisation and dramatic game play in game.
My position there was Artist & Researcher.
I was Art Director for the studio's main game project, Ouroboros
- a Massively Multiplayer Online Roleplaying Game environment. More
about the project...
Amongst my responsibilties to the studio and to
the game project itself, was to visualise the research of the studio's
academic staff, in this case that of Mirjam
Eladhari and her work on object-oriented storytelling.
Above is one of these visualisations... I think
the best way to understand it is to read it!