The Zero Game Studio, a unit of The
Interactive Institute of Sweden, was a computer games research
studio comprised of academics, scientists, artists and writers,
whose mandate was research and development in the field of deep
characterisation and dramatic game play in game.
My position there was Artist & Researcher.
I was Art Director for the studio's main game project, Ouroboros
- a Massively Multiplayer Online Roleplaying Game environment. More
about the project...
Above is the model I textured which my team made
for the Ouroboros character I designed, Ambassador
Shoalskerrie. She was of the Nordic pantheon and based on the
of Norse mythology. Being a creature of the sea I chose to base
her look on that of the regal, mysterious seahorse.