The Zero Game Studio, a unit of The
Interactive Institute of Sweden, was a computer games research
studio comprised of academics, scientists, artists and writers,
whose mandate was research and development in the field of deep
characterisation and dramatic game play in game.
My position there was Artist & Researcher.
I was Art Director for the studio's main game project, Ouroboros
- a Massively Multiplayer Online Roleplaying Game environment. More
about the project...
The visual style I created for Ouroboros was a
mythic, rich, and complex one that needed to synergise the aesthetics
of the game's three mystical pantheons - Norse, Egyptian and Aztec.
After intensive research I settled on a style that had its roots
in the beautiful organic, highly stylised forms of Art Nouveau,
which integrated the visual styles of the three ancient cultures
which were all extremely stylised themselves.
Above is the moodboard I spent a solid week on
(it was 4 metres wide by 2 and a half metres high) , which I created
from print-outs of reference images I'd downloaded on each culture.
It was like putting together pieces of a puzzle, and the outcome