The Zero Game Studio, a unit of The
Interactive Institute of Sweden, was a computer games research
studio comprised of academics, scientists, artists and writers,
whose mandate was research and development in the field of deep
characterisation and dramatic game play in game.
My position there was Artist & Researcher.
One of the projects I first worked on there was the design of the
user interface for the studio's first-person acting game, Commedia,
which was based on Commedia
on Interactive Institute website (link to 'projects')...